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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Im not sure if this has been asked and answered already, but im currently away from the game, and while the change to bringing boosting on-grid has been long due, i cant say im very happy with the current iteration. I understand why CCP chose thi...
- by Kaal Redrum - at 2016.09.19 02:22:54
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2. Project: Aegis Sov FAQ - in Assembly Hall [original thread]
Why should i own Sov? Why should i defend my Sov? Why should i attack anyone's Sov? More elaborate here: https://www.reddit.com/r/Eve/comments/3ivm0l/constellation_mechanism_solving_the_why_of/ Warning, it may not be exactly what larger nul...
- by Kaal Redrum - at 2015.09.10 15:18:30
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3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Pancocco wrote: On a serious matter this kinda removes legit speed doctrines from being a thing in entosis fights Please show me your 'doctrine' that does over 4kms. You meant a swarm of **** fit trollcepters/other frigs, didn't you? :D
- by Kaal Redrum - at 2015.08.19 04:12:26
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4. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
MukkBarovian wrote: Decent changes. 6/10. Would rate higher if you took the situation more seriously. Slow and steady won't win the race when the clock is ticking its final beats. Oh Mukk, you eloquent pirate you. Constructive and positive...
- by Kaal Redrum - at 2015.08.19 04:07:18
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Quote: Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (was 5% RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 10%(+5) bonus to Medium Projectile Turret damage 10% bonus to Medium Proje...
- by Kaal Redrum - at 2013.08.02 04:32:00
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6. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Akturous wrote: Willy Eckerslike wrote: Akturous wrote: You retards do understand that it's 10%/lvl for both missiles and guns right? So you're actually getting 4 bonuses. This is what should have happened to the phoon. If you can't und...
- by Kaal Redrum - at 2013.05.20 19:47:00
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7. For Xpack: Can we please LABEL our Jump Clones, Please. - in EVE General Discussion [original thread]
oohthey ioh wrote: Fernando MRuiz wrote: oohthey ioh wrote: how would a note pad help? Like this: system1 - cyno clone system2 - mining clone system3 - l4sec clone system4 - spam the holy ghost out of jita clone See? Easy. but you ...
- by Kaal Redrum - at 2013.05.20 19:23:00
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8. LVL 4 Tengu suggestions.... - in Ships and Modules [original thread]
Kitty Bear wrote: Kaal Redrum wrote: HAMs dont have an anti-frig ammo option Long Range Anti Ship They seem different, somehow. Yes, please use 'Anti Ship' HAMs vs Frigates. Sorry, but there is not easier or polite way to say t...
- by Kaal Redrum - at 2013.05.20 19:16:00
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9. LVL 4 Tengu suggestions.... - in Ships and Modules [original thread]
Quote: I use more tank than TP which is imho useless to waste a tank slot for a couple frigs it will take 1 or 2 more voley to get down, and when you know how fast ham's launchers fire welp, there are bette options for that mid. Forgivable f...
- by Kaal Redrum - at 2013.05.19 15:13:00
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10. For Xpack: Can we please LABEL our Jump Clones, Please. - in EVE General Discussion [original thread]
Dear CCP, If you would be so kind as to allow the itty bitty functionality to Label, Name our Jump Clones - one hopes its not a big coding issue. Will be a definite QoL improvement for those of us who have multiple JCs with different implant set...
- by Kaal Redrum - at 2013.05.19 15:00:00
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11. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Nagarythe Tinurandir wrote: Kaal Redrum wrote: [2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue. Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar spl...
- by Kaal Redrum - at 2013.04.11 04:03:00
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12. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
[/quote] Well, for one thing the 'recently nerfed Drakes' did not have their DPS nerfed. In fact, with BC V they got a slight DPS gain (6 x 1.5 = 9 launchers, up from 7 x 1.25 = 8.75 launchers). [/quote] Are you trying to troll? Non kinetic dra...
- by Kaal Redrum - at 2013.04.11 03:47:00
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13. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Three things to say: [1] You have near unused EIGHT T2 Battlecruisers, rather than fixing them and figuring where in the curve the fit, youre throwing 4 new BC hulls .. Okay. I mean, I get it that the T2 balance will start after youre done with T...
- by Kaal Redrum - at 2013.04.10 19:05:00
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14. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Tsubutai wrote: CCP Rise wrote: The fundamental ability to engage large groups with small ones won't change at all. It may take slightly more time to wear down ships that you isolate, depending on relative ranges, and there may be slightly m...
- by Kaal Redrum - at 2013.03.27 15:10:00
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15. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Kaal Redrum wrote: Maybe you want me to now run the math with links included? Who cares bout the links, your numbers are static against a sitting target at the edge of your fall off (actually past the edge of your fa...
- by Kaal Redrum - at 2013.03.27 10:25:00
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16. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Kaal Redrum wrote: If you'de like to be schooled about TE mechanics and how this 33% nerf ruins above fits, just look me up ingame. I don't mind helping noobobs. School me, most of those ships you listed lose unde...
- by Kaal Redrum - at 2013.03.27 09:55:00
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17. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Kaal Redrum wrote: I guess the AC shield - Cane, Tornado, Rupture, Stabber, Vagabond, Lokis, Sleipnirs and Scram kiting - Slasher, Rifter, Firetail, Wolf, Jaguar all died with a collective smash across the face (add galle...
- by Kaal Redrum - at 2013.03.27 09:31:00
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18. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
I guess the AC shield Cane, Rupture, Stabber, Vagabond, Armor Wolf, Scram kiting Slasher, Rifter, Firetail all died with a collective smash across the face (add gallente to the list) They really hate ACs or really want Matari pilots to use Arties...
- by Kaal Redrum - at 2013.03.27 08:14:00
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19. Tuskers DeathRace, screwed out of a win? - in EVE General Discussion [original thread]
Quote: What a well thought out finish line, lets leave a bunch of cans laying around. Must have wanted a greater chance of making sure there was no winner to pay out. Why ofcourse, the entire event was organized to screw the 300 odd racers o...
- by Kaal Redrum - at 2013.03.20 18:21:00
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20. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
I think CCP should use this opportunity to Rehaul the Firetail and further the alternate Matari doctrine of launcher hulls You made the Cyclone fresh, do the same with the Firetail You say Navy frigs are in between Inties and AFs, the Matari AF ...
- by Kaal Redrum - at 2013.03.11 15:08:00
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